Mobile 2.0: watch the camera.

Benedics Evans writes a great piece about Mobile 2.0 after 10 years of iPhone. 

Conversely, the most interesting new apps have interfaces that embrace more and more of what’s different about a smartphone, and especially a high-end smartphone. So they use swiping as primary navigation, not just for scrolling a list, and touch for things a mouse could never do; they use GPUs for transparency and effects that would have been beyond a 2007 PC, never mind a phone; and they use the image sensors, often combined with touch, as a primary input, on equal terms with the keyboard. Combining all of these, you often get an experience that would make no sense at all to try to build on the desktop – not so much mobile first as mobile only. 

That it.

 

vanfelius

 

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